Selected Publication:
SHR
Neuro
Cancer
Cardio
Lipid
Metab
Microb
Ebner, M; Holzinger, A.
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
COMPUT EDUC. 2007; 49(3): 873-890.
Doi: 10.1016/j.compedu.2005.11.026
Web of Science
FullText
FullText_MUG
- Leading authors Med Uni Graz
-
Holzinger Andreas
- Altmetrics:
- Dimensions Citations:
- Plum Analytics:
- Scite (citation analytics):
- Abstract:
- Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental setting: The online game was used for the first time during a lecture on Structural Concrete at Master's level, involving 121 seventh semester students. Methods: Pre-test/post-test experimental control group design with questionnaires and an independent online evaluation. Results: The minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called "joy" was introduced, according to [Nielsen, J. (2002): User empowerment and the fun factor. In Jakob Nielsen's Alertbox, July 7, 2002. Available from http://www.useit.com/alertbox/20020707.html.], which was amazingly high. Conclusion: The experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning. (C) 2005 Elsevier Ltd. All rights reserved.
- Find related publications in this database (Keywords)
-
game-based learning
-
e-learning
-
human-computer interaction
-
usability
-
civil engineering
-
structural concrete
-
theory of structures