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Ebner, M; Holzinger, A.
Successful implementation of user-centered game based learning in higher education: An example from civil engineering
COMPUT EDUC. 2007; 49(3): 873-890. Doi: 10.1016/j.compedu.2005.11.026
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Führende Autor*innen der Med Uni Graz
Holzinger Andreas
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Abstract:
Goal: The use of an online game for learning in higher education aims to make complex theoretical knowledge more approachable. Permanent repetition will lead to a more in-depth learning. Objective: To gain insight into whether and to what extent, online games have the potential to contribute to student learning in higher education. Experimental setting: The online game was used for the first time during a lecture on Structural Concrete at Master's level, involving 121 seventh semester students. Methods: Pre-test/post-test experimental control group design with questionnaires and an independent online evaluation. Results: The minimum learning result of playing the game was equal to that achieved with traditional methods. A factor called "joy" was introduced, according to [Nielsen, J. (2002): User empowerment and the fun factor. In Jakob Nielsen's Alertbox, July 7, 2002. Available from http://www.useit.com/alertbox/20020707.html.], which was amazingly high. Conclusion: The experimental findings support the efficacy of game playing. Students enjoyed this kind of e-learning. (C) 2005 Elsevier Ltd. All rights reserved.

Find related publications in this database (Keywords)
game-based learning
e-learning
human-computer interaction
usability
civil engineering
structural concrete
theory of structures
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